Garry E. Lewis The "Kungfujackrabbit"770-546-2466
kungfujackrabbit@gmail.com

Alien exploration begins
Dodge Charger
Firey Organic Mechanisms
Zbrush Sketches
HDR image Set 0001
Flowing Metal Series 0003
Alien exploration begins
Alien exploration begins

Images of a model used in the Digital Tutors tutorial I made this July 2011. This set of images includes the final beauty render of the zbrush model sculpt. Then following that are the render passes for lighting, Ambient Occlusion, and more. Garry E. Lewis – 3D VFX Department Art Director

Dodge Charger
Dodge Charger

It took me a little while after getting my car to actually model it. I figured i had good reference right in front of me and hadnt modeled a car in awhile. I thInk the last one I did was a truck for work, before that a GT40. I definitly like this one best. Garry [...]

Firey Organic Mechanisms
Firey Organic Mechanisms

I came by a way to manipulate shaders producing the firey background seen here. Garry E. Lewis – 3D VFX Department Art Director

Zbrush Sketches
Zbrush Sketches

I’ve used zbrush for awhile now, but never as much as to tap into its potential. This is a project concept in the works currently. Garry E. Lewis – 3D VFX Department Art Director

HDR image Set 0001
HDR image Set 0001

Sorry I havent loaded the links to these yet. I have several more and several sky domes to add as well. It seems like im on my own schedule so email me if you interested and that would hurry me up

Flowing Metal Series 0003
Flowing Metal Series 0003

Flowing Metal 3D Art Using HDRI and Key lighting techniques to achieve the look of pipes flowing. I dream of this and its maddening. Garry Lewis – 3D VFX Art Director

Summer Camp “Animated Feature”
Summer Camp "Animated Feature"

Summer Camp “Animated Feature” @ Shepherds Pie Productions  

Film Work
Film Work

I modeled and textured the hero buildings in this film. I lit some areas and damaged the buildings after I had the style correct and the AD was happy. All the hero buildings minus the main castle. The main castle was pretty low detail already due to distance. In this film I also did a [...]