
Modeled a set of different types of 45 caliber bullets and their casings. Then after setting up proper UVs I created shaders and set up 3D lighting for the scene. The lighting is my focus on this and it isnt just the make pretty button. There are areas where I lit inside casings and other [...]

It took me a little while after getting my car to actually model it. I figured i had good reference right in front of me and hadnt modeled a car in awhile. I thInk the last one I did was a truck for work, before that a GT40. I definitly like this one best. Garry [...]

3D Art focusing on 3D Lighting. In the images Ive used everything form focus and point lighting to 3 point light setups to HDRI and FG mixed together to get the look and feel I need. Garry Lewis – 3D VFX Art Director

I came by a way to manipulate shaders producing the firey background seen here. Garry E. Lewis – 3D VFX Department Art Director

Images of a model used in the Digital Tutors tutorial I made this July 2011. This set of images includes the final beauty render of the zbrush model sculpt. Then following that are the render passes for lighting, Ambient Occlusion, and more. Garry E. Lewis – 3D VFX Department Art Director

Sorry I havent loaded the links to these yet. I have several more and several sky domes to add as well. It seems like im on my own schedule so email me if you interested and that would hurry me up

I modeled and textured the hero buildings in this film. I lit some areas and damaged the buildings after I had the style correct and the AD was happy. All the hero buildings minus the main castle. The main castle was pretty low detail already due to distance. In this film I also did a [...]